CBaseAnimating
Please make sure, that not all functions was tested to be working.Functions
Server-Side
CBaseAnimating:CalculateIKLocks() CBaseAnimating:ComputeEntitySpaceHitboxSurroundingBox() CBaseAnimating:ComputeHitboxSurroundingBox() CBaseAnimating:DoMuzzleFlash() CBaseAnimating:FindBodygroupByName() CBaseAnimating:FindTransitionSequence() CBaseAnimating:GetAnimTimeInterval() CBaseAnimating:GetAttachment() CBaseAnimating:GetAttachmentLocal() CBaseAnimating:GetBaseAnimating() CBaseAnimating:GetBodygroup() CBaseAnimating:GetBodygroupCount() CBaseAnimating:GetBodygroupName() CBaseAnimating:GetBonePosition() CBaseAnimating:GetCycle() CBaseAnimating:GetFlexDescFacs() CBaseAnimating:GetHitboxSet() CBaseAnimating:GetHitboxSetCount() CBaseAnimating:GetHitboxSetName() CBaseAnimating:GetModelWidthScale() CBaseAnimating:GetNumBodyGroups() CBaseAnimating:GetNumFlexControllers() CBaseAnimating:GetPlaybackRate() CBaseAnimating:GetPoseParameter() CBaseAnimating:GetPoseParameterRange() CBaseAnimating:GetSequence() CBaseAnimating:GetSequenceActivity() CBaseAnimating:GetSequenceActivityName() CBaseAnimating:GetSequenceGroundSpeed() CBaseAnimating:GetSequenceLinearMotion() CBaseAnimating:GetSequenceName() CBaseAnimating:InvalidateBoneCache() CBaseAnimating:InvalidateMdlCache() CBaseAnimating:IsActivityFinished() CBaseAnimating:IsOnFire() CBaseAnimating:IsRagdoll() CBaseAnimating:IsSequenceFinished() CBaseAnimating:IsSequenceLooping() CBaseAnimating:LookupActivity() CBaseAnimating:LookupAttachment() CBaseAnimating:LookupBone() CBaseAnimating:LookupPoseParameter() CBaseAnimating:LookupSequence() CBaseAnimating:ResetSequence() CBaseAnimating:ResetSequenceInfo() CBaseAnimating:SelectWeightedSequence() CBaseAnimating:SequenceDuration() CBaseAnimating:SequenceLoops() CBaseAnimating:SetBoneController() CBaseAnimating:SetCycle() CBaseAnimating:SetHitboxSet() CBaseAnimating:SetHitboxSetByName() CBaseAnimating:SetModelWidthScale() CBaseAnimating:SetPlaybackRate() CBaseAnimating:SetPoseParameter() CBaseAnimating:SetSequence() CBaseAnimating:StudioFrameAdvance() CBaseAnimating:TransferDissolveFrom() CBaseAnimating:UseClientSideAnimation() CBaseAnimating:VPhysicsUpdate()
Client-Side
CBaseAnimating:AddEntity() CBaseAnimating:AddToClientSideAnimationList() CBaseAnimating:BecomeRagdollOnClient() CBaseAnimating:ClampCycle() CBaseAnimating:Clear() CBaseAnimating:ClearRagdoll() CBaseAnimating:ClientSideAnimationChanged() CBaseAnimating:ComputeClientSideAnimationFlags() CBaseAnimating:CreateRagdollCopy() CBaseAnimating:CreateUnragdollInfo() CBaseAnimating:DisableMuzzleFlash() CBaseAnimating:DispatchMuzzleEffect() CBaseAnimating:DrawClientHitboxes() CBaseAnimating:DrawModel() CBaseAnimating:FindFollowedEntity() CBaseAnimating:FireEvent() CBaseAnimating:FireObsoleteEvent() CBaseAnimating:ForceClientSideAnimationOn() CBaseAnimating:FrameAdvance() CBaseAnimating:GetAimEntOrigin() CBaseAnimating:GetAttachmentVelocity() CBaseAnimating:GetBlendedLinearVelocity() CBaseAnimating:GetBody() CBaseAnimating:GetBoneControllers() CBaseAnimating:GetClientSideFade() CBaseAnimating:GetCollideType() CBaseAnimating:GetFlexControllerName() CBaseAnimating:GetFlexControllerType() CBaseAnimating:GetRenderAngles() CBaseAnimating:GetRenderBounds() CBaseAnimating:GetRenderOrigin() CBaseAnimating:GetServerIntendedCycle() CBaseAnimating:GetSkin() CBaseAnimating:IgniteRagdoll() CBaseAnimating:InitBoneSetupThreadPool() CBaseAnimating:InitModelEffects() CBaseAnimating:InternalDrawModel() CBaseAnimating:Interpolate() CBaseAnimating:InvalidateBoneCaches() CBaseAnimating:IsBoneCacheValid() CBaseAnimating:IsSelfAnimating() CBaseAnimating:IsViewModel() CBaseAnimating:LookupRandomAttachment() CBaseAnimating:NotifyShouldTransmit() CBaseAnimating:OnDataChanged() CBaseAnimating:OnPreDataChanged() CBaseAnimating:PopBoneAccess() CBaseAnimating:PostDataUpdate() CBaseAnimating:PreDataUpdate() CBaseAnimating:ProcessMuzzleFlashEvent() CBaseAnimating:PushAllowBoneAccess() CBaseAnimating:RagdollMoved() CBaseAnimating:Release() CBaseAnimating:RemoveFromClientSideAnimationList() CBaseAnimating:ResetEventsParity() CBaseAnimating:ResetLatched() CBaseAnimating:RetrieveRagdollInfo() CBaseAnimating:SetBodygroup() CBaseAnimating:SetPredictable() CBaseAnimating:SetPredictionEligible() CBaseAnimating:SetPredictionPlayer() CBaseAnimating:SetReceivedSequence() CBaseAnimating:SetServerIntendedCycle() CBaseAnimating:ShadowCastType() CBaseAnimating:ShouldMuzzleFlash() CBaseAnimating:ShouldResetSequenceOnNewModel() CBaseAnimating:ShutdownBoneSetupThreadPool() CBaseAnimating:Simulate() CBaseAnimating:ThreadedBoneSetup() CBaseAnimating:UncorrectViewModelAttachment() CBaseAnimating:UpdateClientSideAnimation() CBaseAnimating:UpdateClientSideAnimations() CBaseAnimating:UpdateIKLocks() CBaseAnimating:UsesPowerOfTwoFrameBufferTexture() CBaseAnimating:VPhysicsGetObjectList()
Shared
CBaseAnimating:CalculateIKLocks() CBaseAnimating:ComputeEntitySpaceHitboxSurroundingBox() CBaseAnimating:ComputeHitboxSurroundingBox() CBaseAnimating:DoMuzzleFlash() CBaseAnimating:FindBodygroupByName() CBaseAnimating:FindTransitionSequence() CBaseAnimating:GetAnimTimeInterval() CBaseAnimating:GetAttachment() CBaseAnimating:GetAttachmentLocal() CBaseAnimating:GetBaseAnimating() CBaseAnimating:GetBodygroup() CBaseAnimating:GetBodygroupCount() CBaseAnimating:GetBodygroupName() CBaseAnimating:GetBonePosition() CBaseAnimating:GetCycle() CBaseAnimating:GetFlexDescFacs() CBaseAnimating:GetHitboxSet() CBaseAnimating:GetHitboxSetCount() CBaseAnimating:GetHitboxSetName() CBaseAnimating:GetModelWidthScale() CBaseAnimating:GetNumBodyGroups() CBaseAnimating:GetNumFlexControllers() CBaseAnimating:GetPlaybackRate() CBaseAnimating:GetPoseParameter() CBaseAnimating:GetPoseParameterRange() CBaseAnimating:GetSequence() CBaseAnimating:GetSequenceActivity() CBaseAnimating:GetSequenceActivityName() CBaseAnimating:GetSequenceGroundSpeed() CBaseAnimating:GetSequenceLinearMotion() CBaseAnimating:GetSequenceName() CBaseAnimating:InvalidateBoneCache() CBaseAnimating:InvalidateMdlCache() CBaseAnimating:IsActivityFinished() CBaseAnimating:IsOnFire() CBaseAnimating:IsRagdoll() CBaseAnimating:IsSequenceFinished() CBaseAnimating:IsSequenceLooping() CBaseAnimating:LookupActivity() CBaseAnimating:LookupAttachment() CBaseAnimating:LookupBone() CBaseAnimating:LookupPoseParameter() CBaseAnimating:LookupSequence() CBaseAnimating:ResetSequence() CBaseAnimating:ResetSequenceInfo() CBaseAnimating:SelectWeightedSequence() CBaseAnimating:SequenceDuration() CBaseAnimating:SequenceLoops() CBaseAnimating:SetBoneController() CBaseAnimating:SetCycle() CBaseAnimating:SetHitboxSet() CBaseAnimating:SetHitboxSetByName() CBaseAnimating:SetModelWidthScale() CBaseAnimating:SetPlaybackRate() CBaseAnimating:SetPoseParameter() CBaseAnimating:SetSequence() CBaseAnimating:StudioFrameAdvance() CBaseAnimating:TransferDissolveFrom() CBaseAnimating:UseClientSideAnimation() CBaseAnimating:VPhysicsUpdate()
Values
Booleans
These values will return boolean. [true/false]CBaseAnimating.m_bClientSideAnimation CBaseAnimating.m_bLastClientSideFrameReset
Numbers
These values will return numbers. [ints]CBaseAnimating.m_nBody CBaseAnimating.m_nHitboxSet CBaseAnimating.m_nSkinThank you for reading this article, see ya later!
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