CBasePlayer
Please make sure, that not all functions was tested to be working.Functions
Server-Side
CBasePlayer:BodyAngles() CBasePlayer:BodyTarget() CBasePlayer:BumpWeapon() CBasePlayer:ChatPrint() CBasePlayer:CheatImpulseCommands() CBasePlayer:CheckObserverSettings() CBasePlayer:CheckTrainUpdate() CBasePlayer:Classify() CBasePlayer:CreateCorpse() CBasePlayer:CreateViewModel() CBasePlayer:DamageEffect() CBasePlayer:DeathSound() CBasePlayer:DestroyViewModels() CBasePlayer:DrawDebugGeometryOverlays() CBasePlayer:Duck() CBasePlayer:EnableControl() CBasePlayer:EntSelectSpawnPoint() CBasePlayer:EquipSuit() CBasePlayer:Event_Dying() CBasePlayer:Event_Killed() CBasePlayer:Event_KilledOther() CBasePlayer:FindNextObserverTarget() CBasePlayer:FlashlightIsOn() CBasePlayer:FlashlightTurnOff() CBasePlayer:FlashlightTurnOn() CBasePlayer:ForceObserverMode() CBasePlayer:ForceRespawn() CBasePlayer:ForceSimulation() CBasePlayer:GetClientIndex() CBasePlayer:GetDelayTicks() CBasePlayer:GetNetworkIDString() CBasePlayer:GetNextObserverSearchStartPoint() CBasePlayer:GetReplayEntity() CBasePlayer:GetVehicleAnalogControlBias() CBasePlayer:GetVehicleEntity() CBasePlayer:Give() CBasePlayer:GiveAmmo() CBasePlayer:GiveNamedItem() CBasePlayer:GodDisable() CBasePlayer:GodEnable() CBasePlayer:HasAnyAmmoOfType() CBasePlayer:HasNamedPlayerItem() CBasePlayer:HasPhysicsFlag() CBasePlayer:HasWeapon() CBasePlayer:HasWeapons() CBasePlayer:HideViewModels() CBasePlayer:ImpulseCommands() CBasePlayer:InitHUD() CBasePlayer:InitialSpawn() CBasePlayer:IsDead() CBasePlayer:IsFakeClient() CBasePlayer:IsIlluminatedByFlashlight() CBasePlayer:IsNetClient() CBasePlayer:IsOnLadder() CBasePlayer:IsSinglePlayerGameEnding() CBasePlayer:IsValidObserverTarget() CBasePlayer:Jump() CBasePlayer:JumptoPosition() CBasePlayer:Kill() CBasePlayer:LockPlayerInPlace() CBasePlayer:ModeWantsSpectatorGUI() CBasePlayer:NotifySinglePlayerGameEnding() CBasePlayer:OnTakeDamage_Alive() CBasePlayer:OnVehicleStart() CBasePlayer:PackDeadPlayerItems() CBasePlayer:PauseBonusProgress() CBasePlayer:PlayerDeathThink() CBasePlayer:RemoveAllItems() CBasePlayer:RemovePlayerItem() CBasePlayer:RemoveSuit() CBasePlayer:RequiredEdictIndex() CBasePlayer:RumbleEffect() CBasePlayer:SetBodyPitch() CBasePlayer:SetBonusChallenge() CBasePlayer:SetBonusProgress() CBasePlayer:SetFOV() CBasePlayer:SetFlashlightEnabled() CBasePlayer:SetPlayerName() CBasePlayer:SetVehicleAnalogControlBias() CBasePlayer:SetWeaponAnimType() CBasePlayer:ShouldFadeOnDeath() CBasePlayer:ShowCrosshair() CBasePlayer:ShowViewModel() CBasePlayer:SnapEyeAngles() CBasePlayer:StartObserverMode() CBasePlayer:StartReplayMode() CBasePlayer:StopObserverMode() CBasePlayer:StopReplayMode() CBasePlayer:StripWeapon() CBasePlayer:StripWeapons() CBasePlayer:SwitchToDefaultWeapon() CBasePlayer:TakeHealth() CBasePlayer:UnlockPlayer() CBasePlayer:UpdatePlayerSound() CBasePlayer:UpdateTransmitState() CBasePlayer:ValidateCurrentObserverTarget() CBasePlayer:Weapon_CanUse() CBasePlayer:Weapon_Detach() CBasePlayer:Weapon_Drop() CBasePlayer:Weapon_DropSlot() CBasePlayer:Weapon_Equip() CBasePlayer:Weapon_GetLast()
Client-Side
CBasePlayer:AbortReload() CBasePlayer:AddToPlayerSimulationList() CBasePlayer:Alive() CBasePlayer:Armor() CBasePlayer:ClearZoomOwner() CBasePlayer:CurrentCommandNumber() CBasePlayer:DoMuzzleFlash() CBasePlayer:ExitLadder() CBasePlayer:EyeAngles() CBasePlayer:EyePosition() CBasePlayer:EyePositionAndVectors() CBasePlayer:EyeVectors() CBasePlayer:FindUseEntity() CBasePlayer:GetActiveWeapon() CBasePlayer:GetAmmoCount() CBasePlayer:GetArmor() CBasePlayer:GetAutoaimVector() CBasePlayer:GetBonusChallenge() CBasePlayer:GetBonusProgress() CBasePlayer:GetDeathTime() CBasePlayer:GetDefaultFOV() CBasePlayer:GetEFNoInterpParity() CBasePlayer:GetEyeTrace() CBasePlayer:GetFOV() CBasePlayer:GetFOVDistanceAdjustFactor() CBasePlayer:GetFOVTime() CBasePlayer:GetHealth() CBasePlayer:GetImpulse() CBasePlayer:GetLaggedMovementValue() CBasePlayer:GetLastKnownPlaceName() CBasePlayer:GetNextAttack() CBasePlayer:GetObserverMode() CBasePlayer:GetObserverTarget() CBasePlayer:GetOffset_m_Local() CBasePlayer:GetPlayerLocalData() CBasePlayer:GetPlayerMaxs() CBasePlayer:GetPlayerMins() CBasePlayer:GetPlayerName() CBasePlayer:GetPreviouslyPredictedOrigin() CBasePlayer:GetPunchAngle() CBasePlayer:GetStepSoundCache() CBasePlayer:GetStepSoundVelocities() CBasePlayer:GetSwimSoundTime() CBasePlayer:GetTimeBase() CBasePlayer:GetTracerType() CBasePlayer:GetUseEntity() CBasePlayer:GetUserID() CBasePlayer:GetViewModel() CBasePlayer:GetWaterJumpTime() CBasePlayer:GetWeapon() CBasePlayer:HintMessage() CBasePlayer:IncrementEFNoInterpParity() CBasePlayer:IsBot() CBasePlayer:IsHLTV() CBasePlayer:IsInAVehicle() CBasePlayer:IsObserver() CBasePlayer:IsPlayer() CBasePlayer:IsPlayerUnderwater() CBasePlayer:IsSuitEquipped() CBasePlayer:IsUseableEntity() CBasePlayer:ItemPostFrame() CBasePlayer:ItemPreFrame() CBasePlayer:LeaveVehicle() CBasePlayer:LocalEyeAngles() CBasePlayer:MaxSpeed() CBasePlayer:MyCombatCharacterPointer() CBasePlayer:Nick() CBasePlayer:OnRestore() CBasePlayer:PhysicsSimulate() CBasePlayer:PhysicsSolidMaskForEntity() CBasePlayer:PlayStepSound() CBasePlayer:PlayerUse() CBasePlayer:PostThink() CBasePlayer:PreThink() CBasePlayer:RemoveAllAmmo() CBasePlayer:RemoveAmmo() CBasePlayer:RemoveFromPlayerSimulationList() CBasePlayer:ResetAutoaim() CBasePlayer:ResetObserverMode() CBasePlayer:SelectItem() CBasePlayer:SelectLastItem() CBasePlayer:SetAmmoCount() CBasePlayer:SetAnimation() CBasePlayer:SetAnimationExtension() CBasePlayer:SetBloodColor() CBasePlayer:SetLadderNormal() CBasePlayer:SetMaxSpeed() CBasePlayer:SetNextAttack() CBasePlayer:SetPlayerLocalData() CBasePlayer:SetPlayerUnderwater() CBasePlayer:SetPreviouslyPredictedOrigin() CBasePlayer:SetPunchAngle() CBasePlayer:SetStepSoundCache() CBasePlayer:SetSuitUpdate() CBasePlayer:SetSwimSoundTime() CBasePlayer:SetWaterJumpTime() CBasePlayer:SharedSpawn() CBasePlayer:ShouldShowHints() CBasePlayer:SimulatePlayerSimulatedEntities() CBasePlayer:SmoothViewOnStairs() CBasePlayer:Spawn() CBasePlayer:SwitchToNextBestWeapon() CBasePlayer:Team() CBasePlayer:UpdateClientData() CBasePlayer:UpdateUnderwaterState() CBasePlayer:UsingStandardWeaponsInVehicle() CBasePlayer:ViewPunch() CBasePlayer:ViewPunchReset() CBasePlayer:WeaponCount() CBasePlayer:Weapon_CanSwitchTo() CBasePlayer:Weapon_OwnsThisType() CBasePlayer:Weapon_SetLast() CBasePlayer:Weapon_ShootPosition() CBasePlayer:Weapon_ShouldSelectItem() CBasePlayer:Weapon_ShouldSetLast() CBasePlayer:Weapon_Switch()
Shared
CBasePlayer:AbortReload() CBasePlayer:AddToPlayerSimulationList() CBasePlayer:Alive() CBasePlayer:Armor() CBasePlayer:ClearZoomOwner() CBasePlayer:CurrentCommandNumber() CBasePlayer:DoMuzzleFlash() CBasePlayer:ExitLadder() CBasePlayer:EyeAngles() CBasePlayer:EyePosition() CBasePlayer:EyePositionAndVectors() CBasePlayer:EyeVectors() CBasePlayer:FindUseEntity() CBasePlayer:GetActiveWeapon() CBasePlayer:GetAmmoCount() CBasePlayer:GetAutoaimVector() CBasePlayer:GetBonusChallenge() CBasePlayer:GetBonusProgress() CBasePlayer:GetDeathTime() CBasePlayer:GetDefaultFOV() CBasePlayer:GetEFNoInterpParity() CBasePlayer:GetEyeTrace() CBasePlayer:GetFOV() CBasePlayer:GetFOVDistanceAdjustFactor() CBasePlayer:GetFOVTime() CBasePlayer:GetHealth() CBasePlayer:GetImpulse() CBasePlayer:GetLaggedMovementValue() CBasePlayer:GetLastKnownPlaceName() CBasePlayer:GetNextAttack() CBasePlayer:GetObserverMode() CBasePlayer:GetObserverTarget() CBasePlayer:GetOffset_m_Local() CBasePlayer:GetPlayerLocalData() CBasePlayer:GetPlayerMaxs() CBasePlayer:GetPlayerMins() CBasePlayer:GetPlayerName() CBasePlayer:GetPreviouslyPredictedOrigin() CBasePlayer:GetPunchAngle() CBasePlayer:GetStepSoundCache() CBasePlayer:GetStepSoundVelocities() CBasePlayer:GetSwimSoundTime() CBasePlayer:GetTimeBase() CBasePlayer:GetTracerType() CBasePlayer:GetUseEntity() CBasePlayer:GetUserID() CBasePlayer:GetViewModel() CBasePlayer:GetWaterJumpTime() CBasePlayer:GetWeapon() CBasePlayer:HintMessage() CBasePlayer:IncrementEFNoInterpParity() CBasePlayer:IsBot() CBasePlayer:IsHLTV() CBasePlayer:IsInAVehicle() CBasePlayer:IsObserver() CBasePlayer:IsPlayer() CBasePlayer:IsPlayerUnderwater() CBasePlayer:IsSuitEquipped() CBasePlayer:IsUseableEntity() CBasePlayer:ItemPostFrame() CBasePlayer:ItemPreFrame() CBasePlayer:LeaveVehicle() CBasePlayer:LocalEyeAngles() CBasePlayer:MaxSpeed() CBasePlayer:MyCombatCharacterPointer() CBasePlayer:Nick() CBasePlayer:OnRestore() CBasePlayer:PhysicsSimulate() CBasePlayer:PhysicsSolidMaskForEntity() CBasePlayer:PlayStepSound() CBasePlayer:PlayerUse() CBasePlayer:PostThink() CBasePlayer:PreThink() CBasePlayer:RemoveAllAmmo() CBasePlayer:RemoveAmmo() CBasePlayer:RemoveFromPlayerSimulationList() CBasePlayer:ResetAutoaim() CBasePlayer:ResetObserverMode() CBasePlayer:SelectItem() CBasePlayer:SelectLastItem() CBasePlayer:SetAmmoCount() CBasePlayer:SetAnimation() CBasePlayer:SetAnimationExtension() CBasePlayer:SetBloodColor() CBasePlayer:SetFOV() CBasePlayer:SetLadderNormal() CBasePlayer:SetMaxSpeed() CBasePlayer:SetNextAttack() CBasePlayer:SetPlayerLocalData() CBasePlayer:SetPlayerUnderwater() CBasePlayer:SetPreviouslyPredictedOrigin() CBasePlayer:SetPunchAngle() CBasePlayer:SetStepSoundCache() CBasePlayer:SetSuitUpdate() CBasePlayer:SetSwimSoundTime() CBasePlayer:SetWaterJumpTime() CBasePlayer:SharedSpawn() CBasePlayer:ShouldShowHints() CBasePlayer:SimulatePlayerSimulatedEntities() CBasePlayer:SmoothViewOnStairs() CBasePlayer:Spawn() CBasePlayer:SwitchToNextBestWeapon() CBasePlayer:UpdateClientData() CBasePlayer:UpdateUnderwaterState() CBasePlayer:UsingStandardWeaponsInVehicle() CBasePlayer:ViewPunch() CBasePlayer:ViewPunchReset() CBasePlayer:WeaponCount() CBasePlayer:Weapon_CanSwitchTo() CBasePlayer:Weapon_OwnsThisType() CBasePlayer:Weapon_SetLast() CBasePlayer:Weapon_ShootPosition() CBasePlayer:Weapon_ShouldSelectItem() CBasePlayer:Weapon_ShouldSetLast() CBasePlayer:Weapon_Switch()
Values
Booleans
These values will return boolean. [true/false]CBasePlayer.m_fOnTarget
Numbers
These values will return numbers. [floats]CBasePlayer.m_flNextAttack
Numbers
These values will return numbers. [ints]CBasePlayer.m_afButtonLast CBasePlayer.m_afButtonPressed CBasePlayer.m_afButtonReleased CBasePlayer.m_nButtons CBasePlayer.m_StuckLast
Strings
These values will return strings.CBasePlayer.m_szAnimExtensionThank you for reading this article, see ya later!
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