| ENUM |
NUM |
Description |
| FSOLID_CUSTOMRAYTEST |
1 |
Ignore solid type + always call into the entity for ray tests |
| FSOLID_CUSTOMBOXTEST |
2 |
Ignore solid type + always call into the entity for swept box tests |
| FSOLID_NOT_SOLID |
4 |
The object is currently not solid |
| FSOLID_TRIGGER |
8 |
This is something may be collideable but fires touch functions even when it's not collideable (when the FSOLID_NOT_SOLID flag is set) |
| FSOLID_MAX_BITS |
10 |
The amount of bits needed to store the all the flags in a variable/sent over network. |
| FSOLID_NOT_STANDABLE |
16 |
The player can't stand on this |
| FSOLID_VOLUME_CONTENTS |
32 |
Contains volumetric contents (like water) |
| FSOLID_FORCE_WORLD_ALIGNED |
64 |
Forces the collision representation to be world-aligned even if it's SOLID_BSP or SOLID_VPHYSICS |
| FSOLID_USE_TRIGGER_BOUNDS |
128 |
Uses a special trigger bounds separate from the normal OBB |
| FSOLID_ROOT_PARENT_ALIGNED |
256 |
Collisions are defined in root parent's local coordinate space |
| FSOLID_TRIGGER_TOUCH_DEBRIS |
512 |
This trigger will touch debris objects |