MOVETYPE

Enumerations used by functions like
Entity:SetMoveType and
Entity:GetMoveType.
Values:
ENUM |
NUM |
Description |
MOVETYPE_NONE |
0 |
Don't move |
MOVETYPE_ISOMETRIC |
1 |
For players, in TF2 commander view, etc |
MOVETYPE_WALK |
2 |
Player only, moving on the ground |
MOVETYPE_STEP |
3 |
Monster/NPC movement |
MOVETYPE_FLY |
4 |
Fly, no gravity |
MOVETYPE_FLYGRAVITY |
5 |
Fly, with gravity |
MOVETYPE_VPHYSICS |
6 |
Physics movetype |
MOVETYPE_PUSH |
7 |
No clip to world, but pushes and crushes things. |
MOVETYPE_NOCLIP |
8 |
Noclip |
MOVETYPE_LADDER |
9 |
For players, when moving on a ladder |
MOVETYPE_OBSERVER |
10 |
Spectator movetype. DO NOT use this to make player spectate |
MOVETYPE_CUSTOM |
11 |
Custom movetype, can be applied to the player to prevent the default movement code from running, while still calling the related hooks |