WPN

Enumerations used by Weapon:WeaponSound() and SWEP.SoundData table.
Values:
ENUM |
NUM |
Description |
EMPTY |
0 |
"empty" in SoundData |
SINGLE |
1 |
"single_shot" in SoundData |
SINGLE_NPC |
2 |
"single_shot_npc" in SoundData |
WPN_DOUBLE |
3 |
"double_shot" in SoundData |
DOUBLE_NPC |
4 |
"double_shot_npc" in SoundData |
BURST |
5 |
"burst" in SoundData |
RELOAD |
6 |
"reload" in SoundData |
RELOAD_NPC |
7 |
"reload_npc" in SoundData |
MELEE_MISS |
8 |
"melee_miss" in SoundData |
MELEE_HIT |
9 |
"melee_hit" in SoundData |
MELEE_HIT_WORLD |
10 |
"melee_hit_world" in SoundData |
SPECIAL1 |
11 |
"special1" in SoundData |
SPECIAL2 |
12 |
"special2" in SoundData |
SPECIAL3 |
13 |
"special3" in SoundData |
TAUNT |
14 |
"taunt" in SoundData |
DEPLOY |
15 |
"deploy" in SoundData |