CreateEntityByName

Description:
Creates an entity.
Arguments:
- 1) string classname Classname of the entity to create.
Returns:
- 1) CBaseEntity Returns CBaseEntity object.
Example:
Code from a weapon_cola swep.
if !CLIENT then local ent = ToCPhysicsProp(CreateEntityByName("prop_cola")) if ent ~= NULL or ent ~= nil then ent:SetLocalOrigin(vecSrc + forward * 16) ent.m_nSkin = 1; ent:Spawn() local phys = ent:VPhysicsGetObject() if phys ~= nil then phys:SetVelocity(forward * 1024,forward * 1024) end end end