GM:AddLevelDesignerPlacedObject GM:AllowDamage GM:CanEnterVehicle GM:CanHavePlayerItem GM:CanPlayerHearPlayer GM:CheatImpulseCommands GM:CheckChatForReadySignal GM:CleanUpMap GM:ClientConnected GM:ClientDisconnected GM:FlItemRespawnTime GM:FlPlayerFallDamage GM:FlPlayerSpawnTime GM:FPlayerCanRespawn GM:FPlayerCanTakeDamage GM:FShouldSwitchWeapon GM:GiveDefaultItems GM:Host_Say GM:InitHUD GM:ItemShouldRespawn GM:LevelInit GM:NetworkIDValidated GM:PlayerCanHearChat GM:PlayerCanPickupObject GM:PlayerDeathSound GM:PlayerDeathThink GM:PlayerEntSelectSpawnPoint GM:PlayerGotItem GM:PlayerInitialSpawn GM:PlayerPickupObject GM:PlayerSpawn GM:PlayerThink GM:RemoveLevelDesignerPlacedObject GM:RestartGame GM:ServerActivate GM:ShouldHideServer GM:VecItemRespawnSpot GM:VecItemRespawnAngles GM:WeaponShouldRespawn GM:Weapon_Equip
GM:Initialize GM:Shutdown GM:CalcPlayerView GM:CheckGameOver GM:ClientSettingsChanged GM:CreateStandardEntities GM:DeathNotice GM:FlWeaponRespawnTime GM:FlWeaponTryRespawn GM:GetGameDescription GM:GetMapRemainingTime GM:GoToIntermission GM:IsIntermission GM:IsTeamplay GM:LevelShutdown GM:OnEntityCreated GM:PlayerKilled GM:PlayerPlayFootStep GM:PlayerRelationship GM:PlayerTraceAttack GM:PlayerUse GM:Precache GM:ShouldCollide GM:Think GM:VecWeaponRespawnSpot
GM:ActivateClientUI GM:AdjustEngineViewport GM:CanShowSpeakerLabels GM:CreateDefaultPanels GM:DrawHeadLabels GM:GetPlayerTextColor GM:HideClientUI GM:HudElementShouldDraw GM:HudViewportPaint GM:KeyInput GM:LevelInitPreEntity GM:LevelInitPostEntity GM:OnScreenSizeChanged GM:PlayerUpdateFlashlight GM:ShouldDrawCrosshair GM:ShouldDrawDetailObjects GM:ShouldDrawEntity GM:ShouldDrawFog GM:ShouldDrawLocalPlayer GM:ShouldDrawParticles GM:ShouldDrawViewModel