Displays a message either in their chat, console, or center of the screen.
UTIL.ClientPrint( Entity player , number type , string message )
Arguments:
- 1) Entity player
Entity of player to be receiver of message.
- 2) number type
You can find a list of print types here.
- 3) string message
Message to be sent to the player.
Example:
function clientPrint( pPlayer )
UTIL.ClientPrint( pPlayer, 1, "Test Message" )
UTIL.ClientPrint( pPlayer, 2, "Test Message" )
UTIL.ClientPrint( pPlayer, 3, "Test Message" )
UTIL.ClientPrint( pPlayer, 4, "Test Message" )
end
Result: