Effects
This is a complete list of effects available to be used with util.Effect.Not all Effects was tested.
Engine Effects:
Name | Description | Used Fields |
---|---|---|
ManhackSparks |
A large fountain of sparks |
Origin, Normal, Angles |
TeslaZap |
Lightning |
|
TeslaHitboxes |
The same body-spanning electrical zaps that come from ragdolls grabbed the supercharged gravity gun in hl2 |
Entity, Magnitude |
CommandPointer |
The small red dot seen at the end of the hl2 RPGs laser beam |
|
GunshipImpact |
A small pink pulse of energy, not sure why its named gunshipimpact |
|
Smoke |
Creates a bunch of messed up smoke that can't be deleted, not recommended |
Origin, Angles, Entity, Attachment, Color |
StriderBlood |
Looks like a giant spray of turds. |
|
MuzzleFlash |
Makes a muzzle flash, SetFlags to change the appearance |
SetFlags |
BloodImpact |
A splatter of blood, the same one used when bullets hit a player |
|
cball_explode |
A small flash and a bigger burst of sparks |
|
cball_bounce |
A small flash and a burst of sparks |
|
VortDispel |
A large green pulse of energy that travels along the ground |
Origin |
Explosion |
We all know exactly what this does [with damage] |
Origin, Magnitude, Scale, Flags |
WaterSurfaceExplosion |
The explosion effect you get when you detonate grenades underwater |
|
GlassImpact |
A small spray of glass shards, like when you shoot breakable windows |
|
RifleShellEject |
SMG/Rifle shells |
Entity, Origin, Angles |
ShotgunShellEject |
Shotgun shells |
Entity, Origin, Angles |
ShellEject |
Pistol shells |
Entity, Origin, Angles |