Type
| Name
| Description
|
Vector | m_vecDamageForce | Damage force for VPhysics.
|
Vector | m_vecDamagePosition | Position where from damage is coming.
|
Vector | m_vecReportedPosition | Position players are told damage is coming from.
|
Entity | m_hInflictor | What deals a damage.
|
Entity | m_hAttacker | Who deals a damage.
|
Entity | m_hWeapon | What weapon deals a damage.
|
Integer | m_iTracerFreq | How often visible tracers should be created. (1 = 100%, 2 = 50%, etc.)
|
Number | m_flDamage | Damage to deal.
|
Number | m_flMaxDamage |
|
Number | m_flBaseDamage | ?
|